
Board #2: Audio
These are the codes for Arduino board that is responsible for audio playing:
#include "pitches.h"
int led=13;
int noteDuration;
int pauseBetweenNotes = 0;
int negra;
//Mario constant
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define melodyPin 3
//Mario main theme melody
int melody[] = {
NOTE_E7, NOTE_E7, 0, NOTE_E7,
0, NOTE_C7, NOTE_E7, 0,
NOTE_G7, 0, 0, 0,
NOTE_G6, 0, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0,
NOTE_C7, 0, 0, NOTE_G6,
0, 0, NOTE_E6, 0,
0, NOTE_A6, 0, NOTE_B6,
0, NOTE_AS6, NOTE_A6, 0,
NOTE_G6, NOTE_E7, NOTE_G7,
NOTE_A7, 0, NOTE_F7, NOTE_G7,
0, NOTE_E7, 0, NOTE_C7,
NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
//Underworld melody
int underworld_melody[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_CS4, NOTE_D4,
NOTE_CS4, NOTE_DS4,
NOTE_DS4, NOTE_GS3,
NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3,
NOTE_AS3, NOTE_A3, NOTE_GS3,
0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
6, 18, 18, 18,
6, 6,
6, 6,
6, 6,
18, 18, 18, 18, 18, 18,
10, 10, 10,
10, 10, 10,
3, 3, 3
};
//end
//Starwar
const int c = 261;
const int d = 294;
const int e = 329;
const int f = 349;
const int g = 391;
const int gS = 415;
const int a = 440;
const int aS = 455;
const int b = 466;
const int cH = 523;
const int cSH = 554;
const int dH = 587;
const int dSH = 622;
const int eH = 659;
const int fH = 698;
const int fSH = 740;
const int gH = 784;
const int gSH = 830;
const int aH = 880;
const int buzzerPin = 9 ; // Digital Pin 8
//const int ledPin1 = 12; // Digital Pin 12
//const int ledPin2 = 13; // Digital Pin 13 Built In Led can Change it if you want
int counter = 0;
//end
void setup() {
pinMode(A0, INPUT);
pinMode(A1, INPUT);
pinMode(A2, INPUT);
pinMode(led, OUTPUT);
negra=640;
pinMode(3, OUTPUT);//buzzer_Mario
pinMode(buzzerPin, OUTPUT); //buzzer_Starwar
}
void loop() {
if(digitalRead(A0)==LOW && digitalRead(A1)==LOW && digitalRead(A2)==HIGH){
chorus();
} else if(digitalRead(A0)==LOW && digitalRead(A1)==HIGH && digitalRead(A2)==LOW){
//sing the tunes
sing(1);
//sing(1);
//sing(2);
}
else if(digitalRead(A0)==LOW && digitalRead(A1)==HIGH && digitalRead(A2)==HIGH){
//chorus();
//Play first section
firstSection();
//Play second section
//secondSection();
//Variant 1
//beep(f, 250);
// beep(gS, 500);
// beep(f, 350);
// beep(a, 125);
// beep(cH, 500);
// beep(a, 375);
// beep(cH, 125);
// beep(eH, 650);//2875
//
// delay(500);//3375
//
// //Repeat second section
// secondSection();
//
// //Variant 2
// beep(f, 250);
// beep(gS, 500);
// beep(f, 375);
// beep(cH, 125);
// beep(a, 500);
// beep(f, 375);
// beep(cH, 125);
// beep(a, 650);//2900
//
// delay(650); //3550
}
}
void chorus(){
notars(negra, NOTE_D5);
notars(negra, NOTE_CS5);digitalWrite(led, HIGH); // (1)
notars(negra/2, NOTE_B4);
notars(negra/4, NOTE_FS4);digitalWrite(led, LOW); // (2)
delay(negra/4); digitalWrite(led, HIGH); // (3)
notars(negra/4, NOTE_FS4);
notars(negra/4, NOTE_FS4);
digitalWrite(led, LOW); // (4)
notars(negra/4, NOTE_FS4);
notars(negra/4, NOTE_FS4);digitalWrite(led, HIGH); // (1)
notars(negra/4, NOTE_FS4);
notars(negra/4, NOTE_B4);
notars(negra/4, NOTE_B4);digitalWrite(led, LOW); // (2)
notars(negra/4, NOTE_B4);digitalWrite(led, HIGH); // (3)
notars(negra/2, NOTE_B4);digitalWrite(led, LOW); // (4)
notars(negra/4, NOTE_A4);
notars(negra/4, NOTE_B4);digitalWrite(led, HIGH); // (1)
delay(negra/4);
delay(negra/4);
notars(negra/4, NOTE_G4); digitalWrite(led, LOW); // (2)
delay(negra/4);digitalWrite(led, HIGH); // (3)
//......
notars(negra/4, NOTE_G4);
notars(negra/4, NOTE_G4);digitalWrite(led, LOW); // (4)
notars(negra/4, NOTE_G4);
notars(negra/4, NOTE_G4);digitalWrite(led, HIGH); // (1)
notars(negra/4, NOTE_G4);
notars(negra/4, NOTE_B4);
notars(negra/4, NOTE_B4); digitalWrite(led, LOW); // (2)
notars(negra/4, NOTE_B4);digitalWrite(led, HIGH); // (3)
notars(negra/2, NOTE_B4);digitalWrite(led, LOW); // (4)
notars(negra/4, NOTE_CS5);
notars(negra/4, NOTE_D5);digitalWrite(led, HIGH); // (1)
delay(negra/4);
delay(negra/4);
notars(negra/4, NOTE_A4);digitalWrite(led, LOW); // (2)
delay(negra/4);digitalWrite(led, HIGH); // (3)
notars(negra/4, NOTE_A4);
notars(negra/4, NOTE_A4);digitalWrite(led, LOW); // (4)
notars(negra/4, NOTE_A4);
notars(negra/4, NOTE_A4);digitalWrite(led, HIGH); // (1)
notars(negra/4, NOTE_D5);
notars(negra/4, NOTE_CS5);
notars(negra/4, NOTE_D5);digitalWrite(led, LOW); // (2)
notars(negra/4, NOTE_CS5);digitalWrite(led, HIGH); // (3)
notars(negra/2, NOTE_D5);digitalWrite(led, LOW); // (4)
//
notars(negra/4, NOTE_E5);
notars_jai(negra/2, NOTE_E5,negra/4); // (1)
// notars(negra/2, NOTE_E5);
//-----------------------------------------------
tone(8,NOTE_CS5 ,negra*3/4);
//-----------------------------------------------
delay(negra/4);
delay(negra/4);
digitalWrite(led, LOW); // (2)
delay(negra/4);
digitalWrite(led, HIGH); // (3)
noTone(8);
delay(negra/4);
//--------------
delay(negra/4);
digitalWrite(led, LOW); // (4)
delay(negra/4);
delay(negra/4);
}
void notars(int noteDuration,int LaNota ){
//noteDuration=negra/4;
tone(8,LaNota ,noteDuration*0.9);
// pauseBetweenNotes = noteDuration * 1.30;
pauseBetweenNotes = noteDuration * 1.1;
delay(pauseBetweenNotes);
noTone(8);
}
void notars_jai(int noteDuration,int LaNota ,int Desfase){
//noteDuration=negra/4;
tone(8,LaNota ,noteDuration*0.9);
// pauseBetweenNotes = noteDuration * 1.30;
pauseBetweenNotes = noteDuration * 1.1;
delay(Desfase);
digitalWrite(led, HIGH); // (1)
delay(pauseBetweenNotes-Desfase);
noTone(8);
}
//Mario
int song = 0;
void sing(int s) {
// iterate over the notes of the melody:
song = s;
if (song == 2) {
//Serial.println(" 'Underworld Theme'");
int size = sizeof(underworld_melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / underworld_tempo[thisNote];
buzz(melodyPin, underworld_melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0, noteDuration);
}
} else {
//Serial.println(" 'Mario Theme'");
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000 / tempo[thisNote];
buzz(melodyPin, melody[thisNote], noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0, noteDuration);
}
}
}
void buzz(int targetPin, long frequency, long length) {
digitalWrite(13, HIGH);
long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
//// 1 second's worth of microseconds, divided by the frequency, then split in half since
//// there are two phases to each cycle
long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
//// multiply frequency, which is really cycles per second, by the number of seconds to
//// get the total number of cycles to produce
for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
delayMicroseconds(delayValue); // wait for the calculated delay value
digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
delayMicroseconds(delayValue); // wait again or the calculated delay value
}
digitalWrite(13, LOW);
}
//Mario_end
//Starwar
void beep(int note, int duration)
{
//Play tone on buzzerPin
tone(buzzerPin, note, duration);
//Play different LED depending on value of 'counter'
if(counter % 2 == 0)
{
//digitalWrite(ledPin1, HIGH);
delay(duration);
//digitalWrite(ledPin1, LOW);
}else
{
//digitalWrite(ledPin2, HIGH);
delay(duration);
//digitalWrite(ledPin2, LOW);
}
//Stop tone on buzzerPin
noTone(buzzerPin);
delay(50);
//Increment counter
counter++;
}
void firstSection()
{
beep(a, 500);
beep(a, 500);
beep(a, 500);
beep(f, 350);
beep(cH, 150);
beep(a, 500);
beep(f, 350);
beep(cH, 150);
beep(a, 650);
delay(500);
beep(eH, 500);
beep(eH, 500);
beep(eH, 500);
beep(fH, 350);
beep(cH, 150);
beep(gS, 500);
beep(f, 350);
beep(cH, 150);
beep(a, 650);
delay(500);
}
//end