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Board #2: Audio

These are the codes for Arduino board that is responsible for audio playing: 

#include "pitches.h"
int led=13;

int noteDuration;
int pauseBetweenNotes = 0;
int negra;

//Mario constant

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
 
#define melodyPin 3
//Mario main theme melody
int melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7,
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};
//Underworld melody
int underworld_melody[] = {
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0, NOTE_DS4, NOTE_CS4, NOTE_D4,
  NOTE_CS4, NOTE_DS4,
  NOTE_DS4, NOTE_GS3,
  NOTE_G3, NOTE_CS4,
  NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
  NOTE_GS4, NOTE_DS4, NOTE_B3,
  NOTE_AS3, NOTE_A3, NOTE_GS3,
  0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  6, 18, 18, 18,
  6, 6,
  6, 6,
  6, 6,
  18, 18, 18, 18, 18, 18,
  10, 10, 10,
  10, 10, 10,
  3, 3, 3
};
//end

//Starwar
const int c = 261;
const int d = 294;
const int e = 329;
const int f = 349;
const int g = 391;
const int gS = 415;
const int a = 440;
const int aS = 455;
const int b = 466;
const int cH = 523;
const int cSH = 554;
const int dH = 587;
const int dSH = 622;
const int eH = 659;
const int fH = 698;
const int fSH = 740;
const int gH = 784;
const int gSH = 830;
const int aH = 880;

const int buzzerPin = 9 ; // Digital Pin 8
//const int ledPin1 = 12;  // Digital Pin 12
//const int ledPin2 = 13;  // Digital Pin 13 Built In Led can Change it if you want

int counter = 0;
//end


void setup() {
  
  pinMode(A0, INPUT); 
  pinMode(A1, INPUT); 
  pinMode(A2, INPUT); 
  
  pinMode(led, OUTPUT);   
  negra=640; 
  
  pinMode(3, OUTPUT);//buzzer_Mario

  pinMode(buzzerPin, OUTPUT); //buzzer_Starwar

  
     
}

void loop() {
 
 if(digitalRead(A0)==LOW && digitalRead(A1)==LOW && digitalRead(A2)==HIGH){
  chorus();
  
  
 } else if(digitalRead(A0)==LOW && digitalRead(A1)==HIGH && digitalRead(A2)==LOW){
  //sing the tunes
  sing(1);
  //sing(1);
  //sing(2); 
 }
 else if(digitalRead(A0)==LOW && digitalRead(A1)==HIGH && digitalRead(A2)==HIGH){

 //chorus();
  //Play first section
  firstSection();

  //Play second section
  //secondSection();

  //Variant 1
  //beep(f, 250);  
//  beep(gS, 500);  
//  beep(f, 350);  
//  beep(a, 125);
//  beep(cH, 500);
//  beep(a, 375);  
//  beep(cH, 125);
//  beep(eH, 650);//2875
//
//  delay(500);//3375
//
//  //Repeat second section
//  secondSection();
//
//  //Variant 2
//  beep(f, 250);  
//  beep(gS, 500);  
//  beep(f, 375);  
//  beep(cH, 125);
//  beep(a, 500);  
//  beep(f, 375);  
//  beep(cH, 125);
//  beep(a, 650);//2900  
//
//  delay(650); //3550
  
 }
 }
 
void chorus(){
     notars(negra, NOTE_D5);
     notars(negra, NOTE_CS5);digitalWrite(led, HIGH);   // (1)
     notars(negra/2, NOTE_B4);
     notars(negra/4, NOTE_FS4);digitalWrite(led, LOW);    // (2)
     delay(negra/4); digitalWrite(led, HIGH);   // (3)
     notars(negra/4, NOTE_FS4);
     notars(negra/4, NOTE_FS4);
digitalWrite(led, LOW);    // (4)
     notars(negra/4, NOTE_FS4);
     notars(negra/4, NOTE_FS4);digitalWrite(led, HIGH);   //  (1) 
     
     notars(negra/4, NOTE_FS4);

     notars(negra/4, NOTE_B4);
     notars(negra/4, NOTE_B4);digitalWrite(led, LOW);    //  (2) 
     notars(negra/4, NOTE_B4);digitalWrite(led, HIGH);   //  (3)  
     notars(negra/2, NOTE_B4);digitalWrite(led, LOW);    //  (4)   

     notars(negra/4, NOTE_A4);  
          
     notars(negra/4, NOTE_B4);digitalWrite(led, HIGH);   //  (1) 
     delay(negra/4); 
     delay(negra/4); 
     notars(negra/4, NOTE_G4);  digitalWrite(led, LOW);    //  (2) 
     delay(negra/4);digitalWrite(led, HIGH);   //  (3) 
//......
     notars(negra/4, NOTE_G4);  
     notars(negra/4, NOTE_G4);digitalWrite(led, LOW);    //  (4)   
     notars(negra/4, NOTE_G4);  
     notars(negra/4, NOTE_G4);digitalWrite(led, HIGH);   //  (1)   
     notars(negra/4, NOTE_G4);  

     notars(negra/4, NOTE_B4);  
     notars(negra/4, NOTE_B4);  digitalWrite(led, LOW);    //  (2) 
     notars(negra/4, NOTE_B4);digitalWrite(led, HIGH);   //  (3) 
     notars(negra/2, NOTE_B4);digitalWrite(led, LOW);    //  (4) 
     
     notars(negra/4, NOTE_CS5);
     notars(negra/4, NOTE_D5);digitalWrite(led, HIGH);   //  (1) 
     delay(negra/4);
     delay(negra/4);
     notars(negra/4, NOTE_A4);digitalWrite(led, LOW);    //  (2)      
     delay(negra/4);digitalWrite(led, HIGH);   //  (3) 
     
     notars(negra/4, NOTE_A4);     
     notars(negra/4, NOTE_A4);digitalWrite(led, LOW);    //  (4)           
     notars(negra/4, NOTE_A4);               
     notars(negra/4, NOTE_A4);digitalWrite(led, HIGH);   //  (1)                
     
     notars(negra/4, NOTE_D5);          
     notars(negra/4, NOTE_CS5);               
     notars(negra/4, NOTE_D5);digitalWrite(led, LOW);    //  (2)           
     notars(negra/4, NOTE_CS5);digitalWrite(led, HIGH);   //  (3)          
     notars(negra/2, NOTE_D5);digitalWrite(led, LOW);    //  (4)                
     //
     notars(negra/4, NOTE_E5);
     notars_jai(negra/2, NOTE_E5,negra/4);  // (1)
//     notars(negra/2, NOTE_E5);  

    //-----------------------------------------------
      tone(8,NOTE_CS5 ,negra*3/4);
    //-----------------------------------------------
      delay(negra/4);
      delay(negra/4);
     digitalWrite(led, LOW);    //  (2)                     
      delay(negra/4);
     digitalWrite(led, HIGH);   //  (3)                     
     noTone(8);
     delay(negra/4);
     
     //--------------
     delay(negra/4);
     digitalWrite(led, LOW);    //  (4) 

     delay(negra/4);
     delay(negra/4);       
  
}
void notars(int noteDuration,int LaNota ){

    //noteDuration=negra/4;
  tone(8,LaNota ,noteDuration*0.9);
//      pauseBetweenNotes = noteDuration * 1.30;
      pauseBetweenNotes = noteDuration * 1.1;
      delay(pauseBetweenNotes);
      noTone(8);  


}
void notars_jai(int noteDuration,int LaNota ,int Desfase){

    //noteDuration=negra/4;
  tone(8,LaNota ,noteDuration*0.9);
//      pauseBetweenNotes = noteDuration * 1.30;
      pauseBetweenNotes = noteDuration * 1.1;
      delay(Desfase);
      
       digitalWrite(led, HIGH);   //  (1)   
      
        delay(pauseBetweenNotes-Desfase);
      noTone(8);  

}

//Mario
int song = 0;
 
void sing(int s) {
  // iterate over the notes of the melody:
  song = s;
  if (song == 2) {
    //Serial.println(" 'Underworld Theme'");
    int size = sizeof(underworld_melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {
 
      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / underworld_tempo[thisNote];
 
      buzz(melodyPin, underworld_melody[thisNote], noteDuration);
 
      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
 
      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
 
    }
 
  } else {
 
    //Serial.println(" 'Mario Theme'");
    int size = sizeof(melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {
 
      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / tempo[thisNote];
 
      buzz(melodyPin, melody[thisNote], noteDuration);
 
      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
 
      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
 
    }
  }
}
 
void buzz(int targetPin, long frequency, long length) {
  digitalWrite(13, HIGH);
  long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
  //// 1 second's worth of microseconds, divided by the frequency, then split in half since
  //// there are two phases to each cycle
  long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
  //// multiply frequency, which is really cycles per second, by the number of seconds to
  //// get the total number of cycles to produce
  for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
    digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
    delayMicroseconds(delayValue); // wait for the calculated delay value
    digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
    delayMicroseconds(delayValue); // wait again or the calculated delay value
  }
  digitalWrite(13, LOW);
 
}
//Mario_end

//Starwar
void beep(int note, int duration)
{
  //Play tone on buzzerPin
  tone(buzzerPin, note, duration);

  //Play different LED depending on value of 'counter'
  if(counter % 2 == 0)
  {
    //digitalWrite(ledPin1, HIGH);
    delay(duration);
    //digitalWrite(ledPin1, LOW);
  }else
  {
    //digitalWrite(ledPin2, HIGH);
    delay(duration);
    //digitalWrite(ledPin2, LOW);
  }

  //Stop tone on buzzerPin
  noTone(buzzerPin);

  delay(50);

  //Increment counter
  counter++;
}

void firstSection()
{
  beep(a, 500);
  beep(a, 500);    
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);  
  beep(a, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 650);

  delay(500);

  beep(eH, 500);
  beep(eH, 500);
  beep(eH, 500);  
  beep(fH, 350);
  beep(cH, 150);
  beep(gS, 500);
  beep(f, 350);
  beep(cH, 150);
  beep(a, 650);

  delay(500);
}
//end

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